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« : 05 Luty, 2010, 18:46:09 »

Dyskusja na temat moda do Company of Heroes - Eastern Front.

http://www.moddb.com...ods/coheastern-front
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« : 05 Luty, 2010, 18:46:09 »

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« Odpowiedz #1 : 16 Kwiecień, 2010, 12:00:53 »

Do odpalenia tego moda wystarczy podstawowy CoH , czy muszę zainstalować jeszcze dodatek OF? Mam zainstalowanego Company of Heroes i wolałbym już nie instalować dodatku bo niedobrze mi się robi jak pomyślę o tych kilkunastu GB na dysku twardym i ściąganiu tych wszystkich patchy...
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« Odpowiedz #2 : 16 Kwiecień, 2010, 12:15:24 »

Mod z założenia działa jako dodatek do obecnie funkcjonującego CoHa 2.601, więc raczej Ci nie odpali bez zainstalowania wszystkich łatek.

Jeśli nie chcesz ściągać ciężkich patchy to kup Tales of Valor i zaktualizuj sobie większość z płytki. ToV jest teraz raczej tani Uśmiech

A poza tym patche pewnie będą ważyć nie więcej jak 5-6 giga, więc nie ma co rozpaczać Język
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« Odpowiedz #3 : 16 Kwiecień, 2010, 12:48:54 »

Dobiłeś mnie Haha
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« Odpowiedz #4 : 22 Maj, 2010, 17:15:23 »

Jest nowa wersja Eastern Fronta - do pobrania stąd http://www.files.eas...F_Setup(1.1.0.0).exe
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    « Odpowiedz #5 : 22 Maj, 2010, 19:00:00 »

    A można wiedzieć czy dodali coś nowego?
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    « Odpowiedz #6 : 22 Maj, 2010, 19:56:27 »

    http://easternfront....index.php?topic=3485
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    « Odpowiedz #7 : 21 Czerwiec, 2010, 07:58:46 »

    Dopiero teraz zauważyłem, że jest taka dyskusja

    http://www.gamerepla...topic=605876&st=

    Mogą nawet zamienić armie OF na ruskich i OH, więc z EF może być jeszcze ciekawie Mrugnięcie
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    « Odpowiedz #8 : 21 Czerwiec, 2010, 11:06:09 »

    Jak mają być Ruski w takiej postaci w jakiej byli na modzie to wara mi od COH'a
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    « Odpowiedz #9 : 22 Czerwiec, 2010, 23:00:17 »

    Czy ktoś już pobrał, bo chętnie bym zagrał Uśmiech
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    « Odpowiedz #10 : 01 Sierpień, 2010, 21:16:52 »

    Patch 1.20:

    http://www.gamerepla...mp;st=0#entry7479266

    Wkleję tu cały changelog, bo warto. Trzymajcie się mocno, szczególnie na dole:

    Faction Design Changes for Soviets
    * All Soviets Infantry Units now have the ability to retreat, except the NKVD Conscripts (that's what the NKVD Commissar is there for!)

    Veterancy
    Veterancy is gained by each unit individually based on the kills they make in game, similar to the forces of the Americans.

    Strelky/Ingenery/Partisans
    Veterancy 1: +10% bonus accuracy
    Veterancy 2: Armour changed to Airborne
    Veterancy 3: +15% bonus damage
    Veterancy Experience Values are 6/12/24

    Conscripts
    No Veterancy

    NKVD Conscripts
    Veterancy 1: -10% received accuracy
    Veterancy 2: +20% sight range
    Veterancy 3: +20% bonus damage
    Veterancy Experience Values are 7/14/28

    Tank Hunters/ZiS AT Gun/Mortar/Sturmovie Ingenery
    Veterancy 1: -15% received accuracy
    Veterancy 2: +15% bonus accuracy and +1 squad member
    Veterancy 3: +15% bonus damage
    Veterancy Experience Values are 7/14/28

    Command Squad
    Global Veterancy Bonus provided in every veterancy level with a choice of 'Offensive Tactics'(+5% bonus damage) or 'Defensive Tactics'(-5% received damage)
    Veterancy 1: Gains barrage ability
    Veterancy 2: Gains binoculars and Airborne Armour
    Veterancy 3: Gains improved barrage ability
    Veterancy Experience Values are 7/14/32

    Katyusha/Firebase
    Veterancy 1: -5 sec ability cooldown
    Veterancy 2: 20% range increase
    Veterancy 3: +50% bonus damage
    Veterancy Experience Values are 8/16/32

    Sharpshooters/Mechanics
    Veterancy 1: -15% received accuracy
    Veterancy 2: +20% sight range
    Veterancy 3: +15% weapon ROF
    Veterancy Experience Values are 8/16/32

    Guards
    Veterancy 1: Becomes unsuppressable
    Veterancy 2: -15% received accuracy and +15% bonus accuracy
    Veterancy 3: +15% sight range and +15% weapon range and +15% bonus damage
    Veterancy Experience Values are 8/16/32

    Sniper Ace
    Veterancy 1: Gains Artillery Ability
    Veterancy 2: Gains Suppress Ability
    Veterancy 3: Gains One Man Army Ability
    All abilities have a share timer, similiar to Grenade and Smoke Screen on Commnados.
    Veterancy Experience Values are 8/16/32

    T70/T90
    Veterancy 1: +20% main gun accuracy
    Veterancy 2: -15% received accuracy
    Veterancy 3: +15% main gun range
    Veterancy Experience Values are 8/16/32

    T34-76/T34-85
    Veterancy 1: +20% main gun accuracy
    Veterancy 2: +20% main gun penetration
    Veterancy 3: +15% main gun range
    Veterancy Experience Values are 12/24/36

    SU-85/SU-100
    Veterancy 1: +20% main gun accuracy
    Veterancy 2: +20% main gun penetration
    Veterancy 3: +15% main gun range
    Veterancy Experience Values are 8/16/32

    Lend-Lease Sherman/KV-2
    Veterancy 1: +20% main gun accuracy
    Veterancy 2: +15% main gun range
    Veterancy 3: +50% main gun damage
    Veterancy Experience Values are 8/16/32

    IS-2/ISU-152
    Veterancy 1: +20% main gun accuracy
    Veterancy 2: -15% main gun reload time
    Veterancy 3: +15% main gun range
    Veterancy Experience Values are 14/28/42

    Soviet Balance
    * Guards can now be supressed.
    * Strelky and Ingenery now starts with Infantry Armour.
    * Heavy Weapon Teams now normally have 3 members, instead of 4.
    * Armoury upgrades now increase squad sizes to a maximum of 4, not 5 for Heavy Weapon Teams.
    * Command Squad now have Infantry Armour.
    * Sharpshooters and Mechanics now have Airborne Armour.
    * PTRD-41 damaged modifier vs Puma increased to 1.4.
    * PTRD-41 base accuracy is now 1.05.
    * PPSh-41 damage is now 4.5.
    * NKVD Conscripts and Ingenery Rifle now back at 7 damage.
    * Pop cap of Firebase is now 8.
    * Katyusha health changed to 350.
    * PPSH-41 and DP-28 upgrades now costs 35 munitions.
    * Ingenery now lay regular mines.
    * Tank Hunters can now lay AT mines which cost 50 munitions.
    * Tank Hunters can no longer lay normal mines.
    * Tank Hunters health has been lowered by 10 health per man.
    * Tank Hunters now costs 240 manpower and reinforce cost is 23 manpower.
    * Light Tankovy support now costs 120 manpower and 55 fuel.
    * Strelky reinforce cost increased to 23 manpower.
    * Heavy Tankovy support now costs 200 manpower and 85 fuel
    * IS-2 accuracy modifier vs infantry set to 0.6.
    * IS-2 requires Light AND Heavy Tankovy to be built.
    * ISU-152 accuracy modifier vs infantry set at 0.65.
    * Lend-Lease Shermans capped at 3 on the field.
    * T70/T90/ZiS AT gun/Mortar/Firebase/ZiS-5 Medic Truck/Katyusha upkeep set at 0.007 munitions per tick (3.36 per min).
    * T34-76/T34-85/SU-85/SU-100/Lend-Lease Sherman/KV-2 set upkeep at 0.014 munitions per tick (6.72 per min).
    * IS-2/ISU-152 upkeep set at 0.018 munitions per tick (8.64 per min).
    * Upgraded mortar now works as follows:
    -Base Damage: 38
    -Radius: 8
    -Damage Long: 0.55
    -Damage Medium: 0.7
    -Damage Short: 1
    -Range: 105
    -Increased Projectile speed by 20%.
    -Increased reload by 20%.
    * Mortar no longer has Barrage Ability neither standard nor upgraded.
    * Command Squad Heroic Change now has the negative side effect like fireup.
    * Conscript capping speed lowered to 1.3. NKVD conscripts unaffected.
    * Tank Hall cost increased to 55 fuel.
    * T70 cost changed to 270 manpower 30 fuel.
    * T90 cost increased to 260 manpower 35 fuel.
    * T90 penetration reduced vs puma by 0.1.
    * Conscript cost increased to 224mp, reinforce to 16mp and build time increased by 5s.
    * NKVDs cost increased to 240mp, reinforce to 18mp and build time increased by 5s.
    * Strelky reinforce cost increased to 22mp.
    * IL-2 bombing run now only drops 3 bombs.
    * Added smoke flares similiar to US bombing run before IL2 attack runs begin.
    * IL2 strafing run damage reduced by 20%.
    * IL2 bomb damage reduced 50%.
    * Slightly reduced suppression for KV2.
    * SU-85 damage modifier vs Stug to 0.9 and penetration 0.7.
    * Changed SU-85 fuel cost to 60 fuel.
    * Sharpshooter Team cost increased to 340 manpower.
    * Sharpshooter Reinforce cost increased to 100 manpower.
    * Increased ZiS AT gun Crew health by 5 health per man.
    * Increased Mortar Crew health by 5 health per man.
    * ZiS AT gun added a hold fire function.
    * ISU-152 cost lowered from 1000 manpower to 800 manpower.
    * ISU-152 turret rotation speed increased.
    * KV2 damage lowered vs Flak88.
    *Set Wind UP to 0 for the T70 gun-might fix missfire bug
    *T90 gun-Set penetration vs Sdkfz 22x to 0.25 and damage to 0.75
    Set penetration vs Sdkfz 251 Halftrack to 0.2 and damage 0.75
    Set penetration vs Marder to 0.05 and damage to 0.5
    *Remove suppression from IL-2 Strafing run
    *Reduce IL-2 Attack run recharge by 20 secs
    * Sharpshooter Team's Observer rifle damage increased to 15.
    * Increased build time of Outposts.
    * Urban warfare twin flamer upgrade for Sturmovie doesn't happen automatically. Now it gives the option for Sturmovies to upgrade to the twin flamers for 75 munitions.
    * Added 'hold fire' ability to Tank Hunters.
    * Increased rate of fire on Firebase by 20%.
    * Increase cost of Sniper's Observer Artillery upgrade to 125 Munitions.
    * Decreased damage of Observer arty by 25% and set cooldown time to match that of the Walking Stuka
    * Observer arty now set with a Global timer so that only one strike can be called at any one time regardless the number of sniper teams on the field
    * AT grenades set to 0.75 damage vs Flak88
    * Sturmovie can no longer build base structures.

    NKVD-Now renamed to represent Penal military units used by the Soviet army. If you want to know more please visit the following link in Wikipedia
    http://en.wikipedia..../Penal_military_unit

    - Eastern Front Reward Units does NOT require Tales of Valor.

    Reward Units
    Credits for all the reward units must go to a number of dedicated members of the modding community whose superb work has allowed us to include these amazing units.

    Sherman Jumbo
    Replaces Calliope.
    Model Created by Halftrack, .
    Texture by Xalibur.

    Jagdtiger
    Replaces King Tiger.
    Model by MrScruff, RIP.
    Texture by Widowmaker/Zerstorer.

    Comet
    Replaces Firefly.
    Created by Tankdestroyer, Slayernecht, Pojarsma, Reichsbahn and Georider

    Jagdpanzer
    Replaces Hetzer.
    Created by Tankdestroyer, Slayernecht, Pojarsma, Reichsbahn and Georider.

    Sherman 105mm Howitzer.
    Replaces Sherman Crocodile.
    Created by Halftrack and Tankdestroyer.

    Description of EF reward units

    * Added Sherman 105 as a replacement for Sherman Crocodile. Sherman 105 is a sherman with a slow, heavy turret that fires shells similar to StuH.
    * Added Sherman Jumbo as replacement for Sherman Calliope. Sherman Jumbo is a version of the Sherman with improved armor and fires HE rounds.
    * Added Jagdpanzer IV as replacement for Hetzer. Jagdpanzer IV has more health and damage then the Hetzer, but cannot go into camouflage.
    * Added Comet as replacement for Sherman Firefly. Without as much range as the firefly has, the Comet is a cheaper tank, that can be deployed faster.
    * Added Jagdtiger as replacement for Kingtiger.

    COH BALANCE AND BUG FIXES FOR ALL FACTIONS

    Americans Bug Fixes and Balance Changes
    * Strafing Run now has warning.
    * Strafing Run now has a slight delay before entering.
    * Decreased cost of Pershing from 900 manpower to 800 manpower.
    * Sherman Crocodile Health increased by 10%.
    * Tank Depot manpower costed reduced by 50.
    * M18 can now be detected.
    * M18 veterancy now matches other American vehicles.
    * Engineers suppression threshold now matches other infantry.
    * Replaced M10 with the M36 model to fix M10 misfire bug (M36 model created by Halftrack)

    Wehrmacht Bug Fixes and Balance Changes
    * Pak-38 damaged tuned so that it kills (un-vetted) M8s in 3 shots and T17s in 2 shots.
    * Pak-38 decloaks after first shot fired.
    * Pioneers switched place of Veterancy 2 and Veterancy 3 bonuses.
    * Geschutzwagen MG-Gunner moved to Veterancy 2.
    * Geschutzwagen damage decreased from 250 to 165.
    * Reduced Geschutzwagens accuracy modifier vs AT-Guns from 0.65 to 0.2.
    * Decreased cost of Tiger to 800 manpower from 900 manpower.
    * Reduced Health bonus bunkers receive from Fortify the Perimeter from 50% to 25% (600->750 instead of 600->900).
    * Reduced drop rate of LMG42 to 20% to match all other weapons.

    British Bug Fixes and Balance Changes
    * Kangaroo Manpower cost increased to 300 from 240.
    * Kangaroo Fuel cost increased to 45 from 10.
    * Kangaroo Health decrease from 650 to 550.
    * Kangaroo Build time increased from 35 to 45 seconds.
    * Staghound MG Gunner is now in line with other MG Gunners.
    * Increase delay of Forward Observation Officers (FOO) from 2.0 to 2.75 seconds.
    * PIAT accuracy vs infantry reduced.
    * Recon Tommies can now detect snipers while moving.
    * Sappers now has wire cutters.
    * Bren Carrier now receives double damage while repairing.
    * Bren gun can no longer button while garrisoned (Roo, Bren Carrier, Trench, etc)

    Panzer Elite Balance Changed
    * Reduced Marder III accuracy modifier vs AT-Guns to 0.2.
    * Allow the munitions halftrack to reinforce nearby squads.
    * Removed the fuel cost of the munitions halftrack.
    * Increased Armored Car health from 220 to 260.
    * Increased Armored Car accuracy modifier vs garrison cover from 0.4 to 0.45.
    * Increased Infantry Halftrack damage modifier vs light cover from 0.75 to 0.8.
    * Increased sight radius of Kettenkrad/Schwimmagen from 35 to 55.
    * Increased AT-halftack accuracy vs M8, T17, T70 and T90 from 1.00 to 1.05.
    * Increased Hotchkiss accuracy modifier vs infantry from 0.5 to 0.6.
    * Decrease cost of Stuka upgrade on Hotchkiss from 150 to 100 munitions.
    * Luftwaffe reinforcement time reduced to 7 seconds from 14.
    * Goliaths can now be detected.
    * Armored Car will no longer detect snipers.
    * Hetzer veterancy made to be in line with other PE vehicles.
    * AT-halftack Focus Fire will now have intended accuracy bonus vs british infantry.
    * Fixed shared veterancy for Hotchkiss.

    General Balance Changed
    * Snipers moving accuracy modifier increased vs snipers to 1.0 from 0.5.
    * Medics have their health reduced.
    * Grenades will no longer have a chance to miss.

    Bugs
    * Fixed bug with turret on Lead-Lease Shermans is invisible when playing on low graphic settings. Fix by community member Blackbishop.
    * Fixed a bug that made Parisians sometimes unable to use Camouflage.
    * Fixed a bug that caused Tank Hunters Mines not to cost anything.
    * Fixed bug where medic truck healed even when not deployed.
    * Fixed bug that the T70 misfires.

    User Interface
    * New Skin for IS-2.
    * New Skin for KV2.
    * Fixed Pershing model included, created by Halftrack. (Historically correct muzzle, corrected turret shape, plus turret now correctly rotates round ring).
    * Tiger tank now uses Tiger Ace model with Eastern Front skin and Tank Commander.
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    « Odpowiedz #11 : 02 Sierpień, 2010, 07:13:53 »

    Skupiłem się głównie na końcowych zmianach i wygląda na to że w nowym patchu do EF wprowadzili zmiany, których byśmy oczekiwali od Relica w kolejnym patchu do CoHa Uśmiech

    W takim stanie rzeczy warto teraz grać w EF innymi frakcjami niż Ruscy i cieszyć się z nowego balansu Uśmiech
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    « Odpowiedz #12 : 02 Sierpień, 2010, 08:49:08 »

    A kiedy Ostheer wyjdzie?
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    « Odpowiedz #13 : 02 Sierpień, 2010, 09:55:36 »

    Świetnie zrobili z balansem wehru, kangury też ładnie znerfili. Z tym, że mogli coś zrobć z vet2 inf, bo nadal brit jest niegrywalny w 1x1.

    Pokazać to relicowi, niech zrobi kilka drobnych zmian i mamy świetny patch.
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    « Odpowiedz #14 : 04 Sierpień, 2010, 22:15:39 »

    Pokazać to relicowi, niech zrobi kilka drobnych zmian i mamy świetny patch.


    Czyli teraz mamy prawie świetny balans? Język

    Dobra a teraz co do efa, będą jakieś nupki chęne pograć w cholere meczy? bo do turnieja sie szykujemy
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    « Odpowiedz #15 : 04 Sierpień, 2010, 22:23:29 »

    Te kilka drobnych zmian było odnośnie patcha ef, a nie obecnego gry. Bo ten obecny cohowy wymaga większości zmian wprowadzonych w balansie efa.
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    « Odpowiedz #16 : 06 Sierpień, 2010, 18:17:58 »

    Potrzebuje pomocy towarzysze, mam następujący problem:
    - ściągłem patcha 1.20, zainstalowałem
    - ściągłem pacza 1.21, zainstalowałem
    - kiedy włączam ef lanczera to najpierw sprawdza mi czy mam wszystko OK i pisze - eastern front mod is up to date, kiedy daje "play" to wyskakuje mi błąd taki - eastern mod front is up to date (czyli to co przy sprawdzaniu), pytanie moje brzmi dlaczego?

    Nie wiem co zrobiłem żle, może to przy instalacji?! pomożcie Smutny
    « Ostatnia zmiana: 06 Sierpień, 2010, 18:19:37 wysłane przez EXITIIBartonPL » Zapisane

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    « Odpowiedz #17 : 07 Sierpień, 2010, 08:15:47 »

    Fenfu nie daje tej gry, więc ja dam  Uśmiech 2

    Bardzo ciekawa gra USSR vs PE. We wcześniejszej grze stefan łatwo mnie zepchnął i odciął swoim blobem na początku, więc teraz spróbowałem czegoś innego. Dużo tanków po mojej stronie, mardery które nie chciały umrzyć, failowy KW (myślałem że to kurna jest normalny czołg a to taki stuh, więc nie mogłem dobić mardera :O ). Teraz tak myślę, że mogłem upgrade do t34 zrobić.

    Ten mod jest teraz świetny, nawet nie widzę sensu żeby grać w normalnego CoH, byle tylko więcej ludzi było.

    PS.. Bartolomju nie mam pojęcia co jest nie tak. Może spróbuj jakoś beza launchera odpalić, z głównego foldera CoH.

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    « Odpowiedz #18 : 07 Sierpień, 2010, 11:08:52 »

    Ale widzisz jakis progres od 1.0 ? Uśmiech

    O. przekonali mnie ;p
    Eastern Front Fans,

    Patch 1.20 is an immense upgrade, if not re-design, of the Soviet side. As voted for by our community, the Soviets now receive veterancy in a mixed fashion merging the ideals of the American side, with the unique battle changing upgrades of the Soviets. Along with this all Soviet Units aside from the NKVD Conscripts (now renamed to represent the Penal troops of the Soviet army) can retreat from battle; and live to fight another day - a needed addition considering the new inclusion of hard earned veterancy.

    On top of this we are very happy to announce the inclusion of Reward units that do NOT require Tales of Valour; created by skilled members of the CoH modding community. The ToV reward units are of course not available unless you own ToV, nonetheless the EF ones however are available to all - giving a little extra to those Allied/Axis fans out there.

    On top of these already large inclusions, we have broken from protocol and set out tobalance the vanilla game with the help of skilled expert players, finally fixing many of the long term balance issues seen in CoH.
    « Ostatnia zmiana: 07 Sierpień, 2010, 11:15:45 wysłane przez simong » Zapisane
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    « Odpowiedz #19 : 07 Sierpień, 2010, 11:24:23 »

    PS.. Bartolomju nie mam pojęcia co jest nie tak. Może spróbuj jakoś beza launchera odpalić, z głównego foldera CoH.


    Ale z jakiego pliku? Jedynie co widze przez co moge odpalić to ten zasrany lanczer
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